#Loverslab fallout 4 index software
Notes: More programming work on new AI software update. Notes: Routine diagnostic on Courser designate X6-88, all functions nominal. There's also a marker (MS03ResurfaceMarker) located between the Yangtze and the Shamrock Taphouse, as well as an unused Institute terminal entry (InstM02Terminal2Message) called 'MS03 Temp Hydroponics Message': The Sole Survivor would fought said creatures off presumably with a harpoon gun (discussed in further detail below). Vault 120 would have been inhabited by a massive sentient octopus outside the vault and mutated sea creatures.
Hostages would have been involved, however this part of the quest was not fleshed out.
The quest would proceed once all the synths were eliminated. This quest would trigger if the player was no longer allied with the Institute, and involved Synths taking control of Diamond City's Radio Tower.Several script remnants still exist for this quest, and indicate the following: In the Fallout 4 base game, there are 28 types of creatures.The mission would have taken place before The Nuclear Option.Radstag and yao guai Radstags and yao guaiĭeathclaws and gatorclaws Deathclaws and gatorclawsġ Oceanological instructor's dialogue Gulpers Gulpers The default difficulty is always Normal.īrahmin and gazelles Brahmin and gazellesĬats and gorillas House cats and gorillas The chance of a creature spawning as Legendary increases with a harder game difficulty setting. The standard base chance of a creature spawning as Legendary increases with player level (managed by the Legendar圜hanceQuest): A mutated legendary enemy gains a glowing aura to show that it has mutated. If the damage from a weapon is not high enough to kill a legendary enemy and they survive a hit with less than 50% of their health remaining, they will mutate. level 10), but the lower-level encounter is still possible. level 22) than a legendary super mutant (approx. For example, at level 30 it seems more likely to encounter a legendary super mutant brute (approx. They are often among the highest-leveled variants the Sole Survivor will run into at their particular level. In combat, legendary creatures are very powerful, as they are stronger than their non-legendary counterpart (see below for specific differences).
For more information on these modifications, see legendary weapon and legendary armor effects. A legendary creature will almost always drop a weapon or armor piece with unique modifiers (marked in the Pip-Boy inventory with a star). Most creature types have a chance to spawn as a legendary variant, as well as tiered named variants leading up to the legendary creature. Creatures include animals, humans and their mutated counterparts encountered in the Commonwealth and surrounding areas.